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  • 17:50, 20 August 2011 ‎Collision Detection (hist) ‎[2,273 bytes] ‎M0rt (Talk | contribs) (created on request)
  • 04:59, 19 July 2011 ‎How to make StarCraft II Assets (hist) ‎[12,248 bytes] ‎Jack (Talk | contribs) (Created page with "This tutorial doesn't show detailed artistic processes for whichever art programs you use. You can find out how to make 3D and 2D artwork through experimentation and other tutori...")
  • 02:54, 17 July 2011 ‎Sharing Units (hist) ‎[753 bytes] ‎Jack (Talk | contribs) (Created page with "It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: <ga...")
  • 21:43, 30 June 2011 ‎Importing Custom Artwork (hist) ‎[6,477 bytes] ‎Jack (Talk | contribs) (Created page with "Creating custom artwork is all very well, but if you can't actually use it in StarCraft II, it's useless. = Importing Custom Models = The following tutorial is a quick exp...")
  • 07:43, 19 May 2011 ‎Variable (hist) ‎[3,519 bytes] ‎M0rt (Talk | contribs) (Created page with "A variable is basically a space in memory, that game script (triggers) use for storing data. Each variable has a type, which indicates what type of data is beeing stored inside ...")
  • 07:22, 17 May 2011 ‎Models (Catalog) (hist) ‎[1,269 bytes] ‎M0rt (Talk | contribs) (Created page with "Models are catalog objects that wrap up actual 3D models. They contain a various number of settings, but generally only the ''Model'' field is important (link to t...")
  • 15:06, 16 May 2011 ‎Creating complex abilities (hist) ‎[7,071 bytes] ‎M0rt (Talk | contribs) (Created page with "This tutorial shows how to link multiple effects, behaviors, units and abilities together, to create an ability with a very complex effect, stretching the data ed...")
  • 08:30, 16 May 2011 ‎Interact (hist) ‎[1,041 bytes] ‎M0rt (Talk | contribs) (Created page with "Interact is a type of ability that allows unit to be used by other players than the owner. Interact usually works on auto-cast, although it can be used as manually-cast abil...")
  • 02:33, 14 May 2011 ‎Dependencies (hist) ‎[781 bytes] ‎Jack (Talk | contribs) (Needs an image added y devlin)
  • 00:50, 14 May 2011 ‎Map Obfuscation (hist) ‎[1,572 bytes] ‎Jack (Talk | contribs) (Created page with "Map Obfuscation is a method in which you make it hard for people who open your map to understand what everything is and does. Generally, this is in an attempt to make your map mo...")
  • 00:36, 14 May 2011 ‎Open Source and Closed Source (hist) ‎[2,015 bytes] ‎Jack (Talk | contribs) (Created page with "This page is here to document the debate between Open Source and Closed Source. '''Keep this article neutral, it is not here to convince anyone of one side or the other; instead,...")
  • 09:41, 13 May 2011 ‎Detecting units in line (hist) ‎[4,136 bytes] ‎M0rt (Talk | contribs) (Created page with "This tutorial solves common issue in FPS maps: detecting first unit in line (usually in line of a shot). You may have heard about a so-called traceline algorithm, don't use ...")
  • 08:13, 13 May 2011 ‎Custom UI (hist) ‎[13,492 bytes] ‎DevliN (Talk | contribs) (Created page with "A custom user interface can be created to give a custom map a new look. There are two methods one can use to customize the UI of StarCraft II, and they are not mutually exclu...")
  • 13:48, 12 May 2011 ‎Train, Build, Research abilities (hist) ‎[5,188 bytes] ‎M0rt (Talk | contribs) (Created page with "This article is covering three very simillar abilities: Train, Build and Research. They are used to buy units, ...")
  • 07:48, 12 May 2011 ‎Dialog Background (hist) ‎[1,831 bytes] ‎DevliN (Talk | contribs) (Created page with "GalaxyEdit allows you to set the background of a Dialog to any image you choose. If you change it to what seems to be a normal image, you will notice that the image gets cut ...")
  • 10:35, 11 May 2011 ‎Item containers (hist) ‎[1,609 bytes] ‎M0rt (Talk | contribs) (Created page with "Item containers are catalog objects, that represent bags, enabling to carry items. They are used either by Ability#Inventory or items, that can be equipped to provide...")
  • 10:47, 10 May 2011 ‎Map Publishing Tutorial (hist) ‎[4,410 bytes] ‎M0rt (Talk | contribs) (separated this tutorial from the "game attributes" article)
  • 13:22, 9 May 2011 ‎Item classes (hist) ‎[621 bytes] ‎M0rt (Talk | contribs) (Created page with "Item class is a trivial catalog object, as it contains no fields at all, except for it's name (and editor comments, but that aren't real fields). Item classes are used by [[...")
  • 12:57, 9 May 2011 ‎Creating a weapon item (hist) ‎[4,984 bytes] ‎M0rt (Talk | contribs) (this is DevliN's work, I just seperated it from items page)
  • 10:27, 9 May 2011 ‎Upgrades (hist) ‎[1,139 bytes] ‎M0rt (Talk | contribs) (Created page with "Upgrades are catalog objects, that modify other catalog entries for one player. As the name indicates, they are usually used for ugrading unit properities in game, but they c...")
  • 09:49, 9 May 2011 ‎Effect target reference (hist) ‎[2,426 bytes] ‎M0rt (Talk | contribs) (Created page with "During execution of effects, a list of references is passed between various effects, behaviors, abilities and validators. These references point to units, locatio...")
  • 09:20, 9 May 2011 ‎Validators (hist) ‎[1,687 bytes] ‎M0rt (Talk | contribs) (Created page with "Validators are catalog objects, representing boolean functions (they validate whether given conditions apply or not). They are used by other catalog objects, such as abilitie...")
  • 08:21, 9 May 2011 ‎Buff (hist) ‎[1,165 bytes] ‎M0rt (Talk | contribs) (Created page with "Buff is a type of behavior, the most commonly used one. It can have a duration, can stack, execute effects and can be displayed in the buff bar (technically it is called beha...")
  • 21:43, 8 May 2011 ‎Traceline (hist) ‎[1,099 bytes] ‎M0rt (Talk | contribs) (Created page with "Traceline is an algorithm that finds closest unit in a line. It is used for FPS, to determine whether a fired bullet has hit any units. The algorith is '''HORRIBLY INEFFICIENT'''...")
  • 20:37, 8 May 2011 ‎Catalog (hist) ‎[2,136 bytes] ‎M0rt (Talk | contribs) (Created page with "thumb Catalogs are containers for objects created in data editor. Each object created by the data editor belongs to one of the catalogs, which are di...")
  • 02:45, 29 April 2011 ‎Decal (hist) ‎[391 bytes] ‎Statharas (Talk | contribs) (Created page with "Decals are the "Armbands" every unit has. May it be on it's shoulder, or as an aura around your Hive. Decals in Multiplayer are chosen by you, by selecting a decal on your battl...")
  • 16:10, 26 April 2011 ‎The Hive Workshop (hist) ‎[48 bytes] ‎DevliN (Talk | contribs) (Created page with "[http://www.hiveworkshop.com/|The Hive Workshop]")
  • 04:36, 25 April 2011 ‎Requirements (hist) ‎[2,904 bytes] ‎Jack (Talk | contribs) (Just starting, not finished yet.)
  • 02:23, 23 April 2011 ‎Wiki Discussion (hist) ‎[1,714 bytes] ‎Jack (Talk | contribs) (Created page with "This page is for discussion of the wiki, the overall plan for it, and any problems and issues people have. Please sign your name to any message you post, using <nowiki>--~~~~</no...")
  • 18:13, 21 April 2011 ‎Designing an Ability (hist) ‎[2,462 bytes] ‎DevliN (Talk | contribs) (Created page with "Creating an ability from scratch may seem like a daunting task, but it gets easier the more you see it as a small interwoven puzzle. Pretty much every ability consist...")
  • 10:39, 17 April 2011 ‎Advanced Scripting (hist) ‎[5,616 bytes] ‎Blub (Talk | contribs) (Created page with "With galaxy code you can do much more than just simply execute small actions. Although the time a trigger is allowed to execute is rather short (eg. you cannot just loop through ...")
  • 22:52, 7 April 2011 ‎How to give a unit detection (hist) ‎[1,463 bytes] ‎Jack (Talk | contribs) (Created page with "This mini-tutorial will show you how to give a unit detection. First, open up the Data Editor. Select the unit you want to give detection. Over on the right, there should be seve...")
  • 21:55, 6 April 2011 ‎Custom Unit Textures (hist) ‎[2,475 bytes] ‎Jack (Talk | contribs) (Created page with "In this tutorial, we're going to be covering a couple of ways you can replace a unit's texture. The first way simply replaces the texture with another one. The second method poin...")
  • 11:55, 6 April 2011 ‎Creating Custom Terrain Textures (hist) ‎[5,681 bytes] ‎Jack (Talk | contribs) (Created page with "In this tutorial, we'll be creating a custom terrain texture using existing online images. However, you can create your own, using your chosen photo editing application, or photo...")
  • 10:04, 2 April 2011 ‎Actors (hist) ‎[1,000 bytes] ‎Jack (Talk | contribs) (Created page with "Actors are GalaxyEdit's data editor's way of linking graphics and sounds together to form what you can see and hear on the map. They include units, attacks, models, text, sounds,...")
  • 00:57, 6 March 2011 ‎Static Command Card (hist) ‎[1,768 bytes] ‎Riney (Talk | contribs) (Created page with "(Editor note: This is a stub and should be added to the Command Card article when it is created) Command Cards currently only allow certain things to be edited in the editor wit...")
  • 02:07, 23 February 2011 ‎UI Editing (hist) ‎[2,731 bytes] ‎Jack (Talk | contribs) (We really need a collapse box template added)
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