New pages
- 03:58, 29 March 2013 Actions/Issue Order (hist) [551 bytes] DevliN (Talk | contribs) (Created page with "To effectively use the Issue Order action as you would in StarCraft 1, change '''Order With No Target''' to '''Order Targeting Point'''. You can then order a unit to attack, p...")
- 09:24, 26 March 2013 Abilities/Warpable (hist) [449 bytes] DevliN (Talk | contribs) (Created page with "Units created with the Warp Train ability are required to have this ability. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *...")
- 09:21, 26 March 2013 Abilities/Warp Train (hist) [530 bytes] DevliN (Talk | contribs) (Created page with "An ability for warping in units (i.e. the Protoss Warp Gate). Unless the warp time is meant to be instant, the Warpable Ability is required on any units...")
- 09:16, 26 March 2013 Abilities/Transport (hist) [2,066 bytes] DevliN (Talk | contribs) (Created page with "Transport gives the unit cargo space to carry other units. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *'''(Basic) Ability: Commands+ -''' ''The co...")
- 09:03, 26 March 2013 Abilities/Train (hist) [1,011 bytes] DevliN (Talk | contribs) (Created page with "Train allows the creation of other units. It is usually used together with the Queue ability, which handles the training queue. If the training unit has the [[Abilities/Intera...")
- 08:57, 26 March 2013 Abilities/Stop (hist) [596 bytes] DevliN (Talk | contribs) (Created page with "An ability of this type is necessary for a unit to be able to move, but also manages commands like "Hold Fire". It contains some settings, but usually you will just use the on...")
- 08:55, 26 March 2013 Abilities/Specialize (hist) [892 bytes] DevliN (Talk | contribs) (Created page with "Specialize works similarly to Learn, as it allows units to buy certain upgrades for themselves in the form of effects. For most cases, though, using [[Abilities/Effect_-_I...")
- 08:49, 26 March 2013 Abilities/Revive (hist) [2,294 bytes] DevliN (Talk | contribs) (Created page with "An ability used to revive dead units. Commonly used on a structure that is set up to revive hero units, similar to WarCraft 3. Note that for this ability to work properly, yo...")
- 07:46, 26 March 2013 Abilities/Redirect Target (hist) [637 bytes] DevliN (Talk | contribs) (Created page with "An ability mostly used by bunkers and transports to redirect an ability from a unit inside the bunker/transport, and giving it to the bunker/transport (i.e. an attack). ==Fie...")
- 07:44, 26 March 2013 Abilities/Research (hist) [712 bytes] DevliN (Talk | contribs) (Created page with "Research is used to purchase Upgrades. It is also the only way to manipulate upgrades through the Data Editor. ==Fields== *'''(Basic) Ability: Name -''' ''The name of...")
- 07:39, 26 March 2013 Abilities/Redirect Instant (hist) [638 bytes] DevliN (Talk | contribs) (Created page with "An ability mostly used by bunkers and transports to redirect an ability from a unit inside the bunker/transport, and giving it to the bunker/transport (i.e. an attack). ==Fie...")
- 07:33, 26 March 2013 Abilities/Rally (hist) [570 bytes] DevliN (Talk | contribs) (Created page with "An ability of this type is necessary for a unit to be able to rally to a point. It contains some settings, but usually you will just use the one instance of this ability (also...")
- 07:31, 26 March 2013 Abilities/Queue (hist) [539 bytes] DevliN (Talk | contribs) (Created page with "A queue ability displays and manages a unit training queue. Without this ability, '''Train''' still works, but it doesn't show up and only one unit can be ...")
- 07:27, 26 March 2013 Abilities/Pawn (hist) [779 bytes] DevliN (Talk | contribs) (Created page with "This allows a player to sell item units with the '''"Pawnable"''' flag to the unit that has this ability. ==Fields== *'''(Basic) Ability: Name -''' ''The name of th...")
- 07:16, 26 March 2013 Abilities/Move (hist) [996 bytes] DevliN (Talk | contribs) (Created page with "An ability of this type is necessary for a unit to be able to move. It contains some settings, but usually you will just use the one instance of this ability (also named ''Mov...")
- 07:10, 26 March 2013 Abilities/Morph Placement (hist) [1,228 bytes] DevliN (Talk | contribs) (Created page with "Same as Morph, except it is location-targeted meaning it is used to morph into a stationary unit (i.e. a Terran building landing). ==Fields== *'''(Basic) ...")
- 07:08, 26 March 2013 Abilities/Morph (hist) [1,536 bytes] DevliN (Talk | contribs) (Created page with "Allows a unit to turn into another unit. You are able to set certain time paramaters to help facilitate the change (i.e. adding time to the duration of the morph), but aside f...")
- 06:59, 26 March 2013 Abilities/Mergeable (hist) [328 bytes] DevliN (Talk | contribs) (Created page with "An ability that must be on a unit for a Merge Ability to function properly. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *''...")
- 06:56, 26 March 2013 Abilities/Merge (hist) [827 bytes] DevliN (Talk | contribs) (Created page with "Allows two units to fuse together to create a new unit (i.e. High Templars merging into an Archon). Note that theMergeable Ability must be on the final...")
- 06:50, 26 March 2013 Abilities/Learn (hist) [908 bytes] DevliN (Talk | contribs) (Created page with "The learn ability allows a unit to learn other abilities in-game. It is commonly used to simulate WarCraft 3-style heroes, although it can do much more. ==Fields== *'''(Basic...")
- 06:40, 26 March 2013 Abilities/Inventory (hist) [680 bytes] DevliN (Talk | contribs) (Created page with "The inventory ability allows the use of Item Containers in order for units to use or equip items. {{TutorialsBox |contents=Creating an Inventory System}} ==Fields== ...")
- 06:25, 26 March 2013 Abilities/Harvest (hist) [1,570 bytes] DevliN (Talk | contribs) (Created page with "This ability allows a unit to gather resources. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *'''(Basic) Ability: Commands+ -''' ''Data relating to ...")
- 06:16, 26 March 2013 Abilities/Effect - Target (hist) [3,745 bytes] DevliN (Talk | contribs) (Created page with "Applies an Effect on the target unit or point. These effects are different from Instant Effects because they require the player to specify the target or location for the e...")
- 06:10, 26 March 2013 Abilities/Effect - Instant (hist) [3,506 bytes] DevliN (Talk | contribs) (Created page with "Applies an Effect as soon as the ability is cast. The effect is instant, as it does not require the player to select a target (the caster is the target by default). ==Fie...")
- 21:40, 25 March 2013 Abilities/Buildable (hist) [662 bytes] DevliN (Talk | contribs) (Created page with "Units created with the Build ability are required to have this ability. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *'''(Basic)...")
- 21:32, 25 March 2013 Abilities/Build (hist) [1,880 bytes] DevliN (Talk | contribs) (Created page with "A build ability allows the building of other units. Unless the build time is 0, the build ability requires the built units to have the '''Buildable''' ability that defines...")
- 21:16, 25 March 2013 Abilities/Behavior (hist) [2,987 bytes] DevliN (Talk | contribs) (Created page with "The behavior ability is used to toggle a behavior on and off, or simply add a permanent behavior to the casting unit. If the behavior change is timed (adding a buff for a ...")
- 20:57, 25 March 2013 Abilities/Augment (hist) [1,003 bytes] DevliN (Talk | contribs) (Created page with "An augment ability is used to modify use of ''another'' ability, by adding an extra effect prior to the ability being cast. ==Fields== *'''(Basic) Ability: Name -''' ''Th...")
- 20:42, 25 March 2013 Abilities/Attack (hist) [1,710 bytes] DevliN (Talk | contribs) (Created page with "An ability of this type is necessary for a unit to be able to attack with weapons. It contains some settings, but usually you will just use the one instance of this abilit...")
- 20:18, 25 March 2013 Abilities/Arm Magazine (hist) [2,042 bytes] DevliN (Talk | contribs) (Created page with "Arm Magazine uses spawned units to attack the caster's target, like a Carrier or a Brood Lord. This also requires the caster unit to have a weapon that coincides with the [[ab...")
- 23:19, 4 March 2013 Variables/Unit Group (hist) [1,601 bytes] Bionicrm (Talk | contribs) (Issuing orders to unit groups and adding units to unit group variables.)
- 02:30, 25 December 2012 Conditions (hist) [1,764 bytes] MarkOfCain (Talk | contribs) (Created page with "=== How to use Conditions to filter Events === Wondering how to do things more specific than simply "Any unit enters 'region'"? You'll have to use Conditions. For example, if...")
- 02:29, 25 December 2012 Actions (hist) [30,500 bytes] MarkOfCain (Talk | contribs) (Created page with "=== Using the Order action === The Order action and its various uses To effectively use the order action such as in SC1, simply double cl...")
- 02:11, 25 December 2012 Creating a Sample Trigger (hist) [2,097 bytes] MarkOfCain (Talk | contribs) (Created page with "By right clicking the area on the left, some options will appear, such as making a new trigger or variable. These are the two basic things you need to know about when it come...")
- 03:01, 3 December 2012 Events (hist) [20,938 bytes] Sacrieur (Talk | contribs) (Created page with "An event is any in-game phenomenon. Events are used as a way of defining when the client will check the conditions of a trigger will return true. The proper use of events wi...")