OmniLight

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Oh dear, shiny OmniLights!

OmniLights are little light sources that you can place on your map. They can be pre-placed on a map's terrain as Doodads, attached to units via Actors (not quite sure) to give some kind of halo to your heroes, and created via triggers (not sure as well).

  • They don't require Campaign Dependencies to be placed.
  • As a Doodad, it is found under the Props category. You can also simply search for "Omni" in the search-field.
  • Each color has two sizes: Normal, and Large.
  • Colors available: Blue, Cyan, Green, Orange, Purple, Red, White and Yellow.
  • You need at least the 'High' setting for the "Lighting" Graphical Setting to see them.

See Also[edit]