Missiles
From GalaxyWiki
Missiles are an effect type, also know as CEffectLaunchMissile.
The "Basic Missile" this article refers to is described here.
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[edit] Auto-Acquire Missile
The caster simply triggers the ability (without aiming at any enemy), the missiles is launched and auto-targets an enemy.
- ?
[edit] Seeker Missile
The caster aims at an enemy, the missile is launched and will follow the targeted unit.
- ? (See Raven's Seeker Missile ability)
[edit] Persistent Missile
The missile launched will deal damage to all units it encounters, without exploding.
- Based on the Basic Missile, remove the "Suicide" effect from the "Effect - Effects" field of your Set type effect.
[edit] Constant Missile
The missile will always be launched toward a relative point from the caster (for example: always to the North of the caster).
- Based on the Basic Missile, change the ability to be of a type "Effect - Instant".
- Under the Launch Missile type effect, just change the "Target - Impact Offset" to coordinates corresponding to the relative you want. For example, straight North for 10 squares from Caster would be (0,10).
[edit] Facing Missile
This missile will always be launched in a straight in front of the caster's facing point.
- ?
